The Long Road Home
Types of Giants
*Note: Highland or highborn are said to be the true heirs of the giant kingdom, though it is disputed by lowland scholars. It is said that the Highborn are closer to the heavens, and thus closer to the creator, while the Lowland or lowly-born are said to be the serfs and peasants of the giant race, and thus closer to the keeper.
Storm Giant | Frost Giant | Fire Giant
Hill Giant | Stone Giant | Forest Giant
A derogatory term for any of the highlanders is “verbeeg”, which means dwarflike, referring specifically to loss in height, stubbornness, and greed. The term Highborn literally refers to the hierarchy of giant society
Very rarely, storm giants have violet skin. Violet-skinned storm giants have deep violet or blue-black hair with silver, gray or purple eyes. Storm giants’ formal clothing consists of a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple but finely crafted jewelry, anklets, rings, or circlets being most common. They fight with a variety of weapons, but favor javelins and bludgeoning weapons such as hammers, maces, and stalves.
Of all the giants the storm giants tend to be the most easily prone to stormy tempers (go figure). Many a brooding storm giant has sulked his way through through an entire clan festival, only to unleash their wrath on an unwitting bystander that happens to be the next one to talk to them. As the old saying goes “all things must be allowed to pass”, and the same is true of the fury of a storm giant’s temper.
They are the most spiritual of the highlanders. Many take a few moments every day to stop and quietly reflect toward the heavens, and homages/effiges to the creator are a common occurence in their clanhalls. One noteworthy facet of storm giant architecture is that each home has a prominent lighting rod attached to the roof, that serves both as a conductor, and a weathervane. The wealthier and prominent the family, the larger the lightning rod they tend to display. They are great crafting works of arts, weaving mythral, gold, and bronze into unique creations that stand as a symbol of pride for each family house. Though they are not the most talented of crafters, their detailed work in bronze, gold, and silver sets their crafts apart from all other giants.
These brocks consist of a copper and bronze alloy core plated in storm forged, hand chiseled gold with finely tooled lightning designs covering its surface in an intricately woven pattern. It carries a finely tuned electrical charge that makes it hard to hold in most metal gauntlets (unless they are specifically designed to discharge the ball’s effect). You know a game is being played with a storm giant ball by the static popping and hissing and occasional thunderclap of the ball being tossed about. The concussion of a storm giant brock is stong enough to sweep many giants from their feet.
Chosen Ja’La dh Jin terrain:
Of course their preferred terrain is either a high wind-swept craggy mountain top where lighting often strikes, or a muddy field freshly rained upon, and covered with puddles and storm debris.
Frost giants tend to be taller and leaner than their highlander brethren. Their skin has a light blue-ish hue (naturally, not just from the cold)and they tend to have either white, blue or black colored hair. Their eyes are usually very pale in color, and there are many whose eyes look almost completely white, or a light icey blue. They wear large fur coats consisting of a number of wool bearing mammals that inhabit their mountains, and if they do wear armor, they usyally braid bits of chainmail and leather armor into the fur they drape themselves in. They usually carry large backpacks and in a fight they are some of the most giants with an axe or pick. Their speed is unmatched on snowy ground, for even the largest of their kind can easily raise themelves onto the top of a snow drift and run as if they were wearing snow shoes. It is also unlikely to find a frost giant without running into to several winter wolves, some ranging in sizes large enough that a human could saddle and ride.
They are amongst the most reclusive of all giants, keeping mainly to their mountain passes and frozen tundra where few rarely pass. To an outsider, their nature is as cold as the as the frozen tundra they live upon. But within the great ice caves and high halls of the Frost Giants there is joy and merriment rivaled by none other. They also keep their homes/halls hidden from those they do not know. In other words, the only way to be invited into their homes is for them to approach you. There are a few stories about giant explorers who traversed into the high mountains and were lost and nearly dead, only to be saved by frost giants who nursed them back to health in remote caves, only to vanish mysteriously before the explorers could awaken, leaving them with plenty enough food and supplies to make it back home, once their injuries had healed. Others have reported that they would not have found their comrads in the deep snow if it were not for strange fur covered travelers who seemed to appear and then seemingly vanish around snow drifts and icey ledges leading them in exactly the right direction.
These brocks consist of a smooth mythral ball with a frozen water core (They are among the heaviest of all the brocks used in competition). Most commonly just holding this brock chills the bearer to the core (unless you’re a frost giant). It is not uncommon for someone holding a frost giant brock to be able to see their own breath. It is slick and skitters through the air with a sharp whistling sound, leaving icicles and frost particles in its wake.
Chosen Ja’La dh Jin terrain:
Of course their preferred terrain is an iced over lake, where footing is nigh impossible without the aid of spiked footwear or delicate step. Alternatively they choose 3-4’ deep snow covered craggy slopes.
Most fire giants have bright orange or redish-brown colored hair. Females are slightly shorter than the males and tend to have lighter hair. Fire giants wear sturdy cloth or leather garments colored red, orange, yellow, or black. Warriors wear helmets and half-plate armor of blackened steel. In combat fire giants heat their rocks in a nearby fire, geyser, or lava pools, so that they deal extra fire damage. They favor magic flaming swords in melee (when they can get them). They are also fond of grabbing their opponents and tossing them somewhere very hot. Once a haughty and belligerent race akin to the hill giants of the lowlands, the fire giants found a deep and profound faith that tempered them. Now when speaking of the highland clans it is the fire giants that are considered by most to be the easiest to approach, and are well known for their passion.
Their brocks consist of a perforated black iron forged ball filled with flammable liquids, though it usually looks like a streaking ball of flame on the Ja’La dh Jin field. As the brocks flies through the air the liquid inside spews out igniting nearly anything that it touches. Because of the smoke, flames, and heat of this brock it is by far one of the most difficult to play Ja’La dh Jin with, causing burns and scars and lighting patches of nearly any field on fire from time to time.
Chosen Ja’La dh Jin terrain:
Of course their preferred terrain are the lava fields and volcanoes. Where the scorching heat is nearly unbearable, and gouts of flame shoot up if the top layer of earth is cracked, exposing the lava bed beneath it.
A derogatory term for any of the lowlanders is “famorian” which means fowl birth, or unworthy heirs, in reference to their general lack of hygiene and repulsive nature.
Most Hill Giants live in large groups/families, and although they still can be seperated into clans. They are the most beligerent and base of all giants, giving way to primal instincts, and acting less civilized than their fellow giants. Although one might regard a rag-tag bunch of hill giants (6-8)as a hunting or raiding party, instead you are probably observing a family group, or several members who have formed a new family group, and do not have a set home, but a territory that they occupy. Commmonly dressed in shabby/tattered furs and hides, dirty and stinking, cooking whole cows or humans that come too close to their lands, Hill giants are the less talked about cousin of the giants. They are large, and having pronounced nostrils and foreheads that carry a severe slope. They tend to be somewhat warty, although they are among the biggest and strongest of all giants. They are also some of the most intesnse drinkers and partiers of the giants. It is not uncommon for the tournament of the hill giants to hold up the entire proceedings for the grand jalah tournament because the Hill giants either didn’t show up ontime, or showed up hung over and passed out. As a society the women are as brutal as the men, and at an early age the children are taught survival of the fittest. The clanheads are usually among the biggest and smartest of their kind, because in past cases the Hill giant representative would have to bring an interpreter to the council meetings, until the interpreters were banned, adn Hill giants were forced to learn the giant tongue.
These brocks are the only brocks not made from stone. The hills of the Hill Giants are rich in many rare ores, and these ores are also found ground up in their pottery to add strength to it. Such is the hill giant brock, forge fired brocks made from mithril infuse clay 2 times the size of a normal brock. The clay is layered and fired, layered and fired, and it is very common for outer layers to shatter during the course of play, filling the air with jagged shards of mithril strengthened porcelain. In particularly vicious matches, the outer layer can be broken right down to the solid core, which is about 5 times smaller than a normal brock, and makes it difficult to be seen.
Chosen Ja’La dh Jin terrain:
Of course their preferred terrain are the grassy rolling hills that they inhabit. Though seemingly innocuous, don’t be fooled by the first glance. If you look closely at the ground, it is littered with the discarded shards of mythral strengthened porcelain that creates loose gravel, and when disturbed kicks up a fine dust that burns the eyes, noes, and throat. That dust also sticks to each and every blade of glass. Giants have been known to be taken a game due to massive bleeding after only a single tackle.
They have a major sweet tooth and love rock candy. They are the most stoic of all giants. They are a very spiritual people, and their patience is surpassed only by the stones that make up their craggy homes. Though some giants consider them mad for it, you can occasionally come across a Stone Giant talking with the stones, and holding long and stoic one-sided conversations, or so it would seem. There have been instances where entire towns were covered over in rockslides, and days later the town stood tall, untouched by the debris. It is widely believed that the Stone giants have some sort of pact with the earth, and that at times they can bend the very stone to their will. In fact they are the most impressive stone masons, constructing multi-level homes from a single stone, carving each and every piece by hand, and shaping it to fit exactly into the right place. Their skin and hair tend to fall in slate/granite grey tones, and they typically have brown or grey eyes. Their favored weapons are stone hafted war clubs/hammers, entirely stone clubs, and a wide variety of bolas, and other thrown weapons constructed from a leather strap and several rocks, mainly used to stun or trip their opponents.
These brocks are actually not shaped in any way except by nature itself. To the untrained eye these brocks would appear as simple painted rocks. The rocks each have a crudely hand pained runic symbol on one side, and no two rock giant brocks are ever marked the same. It is thought that the runes are an appeal to the gods to bring victory to the hill giants in the match. Because of their non-uniform shapes the rock giant brocks fly twisting and turning oddly through the air as if they had a mind of their own. They tend to cause tears and rips in the Ja’La dh Jin gloves, and are one of the only brocks that can be skipped along the ground when passing.
Chosen Ja’La dh Jin terrain:
Of course their preferred terrain is areas with extreme elevation changes. Playing across ravines and canyons, or on mountain tops where the goals are divided by the natural terrain are all favored by the different stone giant clans.
Most Forest giants are very tall and slender, their faces and arms instead of looking veiny, take on an almost bark like texture as they age. Many of them even have living masses of moss or other plants growing in their hair and on their shoulders. And those that don’t simply weave plants into their garments so they can grow as if supported by a latice. They have hair ranging in natural tones from green to brown, and their clothes reflect the tree/plant their share their kinship with. Their eyes are usually dimmer in hue, reflecting an almost milky or clouded look. Though this does not impair their vision, many speculate it plays a vital role in their forest magic. For these giants are undoubtedly the most potent of all giant kind when it comes to ancient mystical powers. Their bloodborn talents relate directly to their kinship with plants and the forest at large. Commonly they carry talismans and other fetishes in their hair in the form of sticks, twigs, ropes, beads, and other found objects, in a rather macabre fashion. The clanheads typically have an animal familiar in the form of a raven, fox, aged hare, panther, etc.
These brocks are a hollow perforated ball of mithril. Inside is placed a wild vine seed, which given the tiniest bit of water grows to fill the ball, and extends thin but strong foot long roots through the perforation. These roots react to movement, and will latch on to the arms of those that try to throw them. All Forest Giants carry small bodahs of water with them for the sole purpose of reinvigorating the growth on these brocks, as their roots get ripped off by opposing teams during the course of play.
Chosen Ja’La dh Jin terrain:
Of course their preferred terrain is forrested areas with rivers or lakes nearby. Or large patches of forest with very dense overgrowth, good for loose vines and gnarled roots to grab trip and hamper the movement of the opposing team’s players.